public void SyncVarIsBitPacked()
        {
            serverComponent.myValue = value;

            using (PooledNetworkWriter writer = NetworkWriterPool.GetWriter())
            {
                serverComponent.SerializeSyncVars(writer, true);

                Assert.That(writer.BitPosition, Is.EqualTo(11));

                using (PooledNetworkReader reader = NetworkReaderPool.GetReader(writer.ToArraySegment(), null))
                {
                    clientComponent.DeserializeSyncVars(reader, true);
                    Assert.That(reader.BitPosition, Is.EqualTo(11));

                    Assert.That(clientComponent.myValue, Is.EqualTo(value));
                }
            }
        }
示例#2
0
        /// <summary>
        /// Send fake values to client's <see cref="Mirror.SyncVarAttribute"/>.
        /// </summary>
        /// <param name="target">Target to send.</param>
        /// <param name="behaviorOwner"><see cref="Mirror.NetworkIdentity"/> of object that owns <see cref="Mirror.NetworkBehaviour"/>.</param>
        /// <param name="targetType"><see cref="Mirror.NetworkBehaviour"/>'s type.</param>
        /// <param name="propertyName">Property name starting with Network.</param>
        /// <param name="value">Value of send to target.</param>
        public static void SendFakeSyncVar(this Player target, NetworkIdentity behaviorOwner, Type targetType, string propertyName, object value)
        {
            void CustomSyncVarGenerator(NetworkWriter targetWriter)
            {
                targetWriter.WriteUInt64(SyncVarDirtyBits[$"{propertyName}"]);
                WriterExtensions[value.GetType()]?.Invoke(null, new object[] { targetWriter, value });
            }

            PooledNetworkWriter writer  = NetworkWriterPool.GetWriter();
            PooledNetworkWriter writer2 = NetworkWriterPool.GetWriter();

            MakeCustomSyncWriter(behaviorOwner, targetType, null, CustomSyncVarGenerator, writer, writer2);
            target.ReferenceHub.networkIdentity.connectionToClient.Send(new UpdateVarsMessage()
            {
                netId = behaviorOwner.netId, payload = writer.ToArraySegment()
            });
            NetworkWriterPool.Recycle(writer);
            NetworkWriterPool.Recycle(writer2);
        }
示例#3
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        /// <summary>
        /// Send fake values to client's <see cref="Mirror.ClientRpcAttribute"/>.
        /// </summary>
        /// <param name="target">Target to send.</param>
        /// <param name="behaviorOwner"><see cref="Mirror.NetworkIdentity"/> of object that owns <see cref="Mirror.NetworkBehaviour"/>.</param>
        /// <param name="targetType"><see cref="Mirror.NetworkBehaviour"/>'s type.</param>
        /// <param name="rpcName">Property name starting with Rpc.</param>
        /// <param name="values">Values of send to target.</param>
        public static void SendFakeTargetRpc(Player target, NetworkIdentity behaviorOwner, Type targetType, string rpcName, params object[] values)
        {
            PooledNetworkWriter writer = NetworkWriterPool.GetWriter();

            foreach (object value in values)
            {
                WriterExtensions[value.GetType()].Invoke(null, new object[] { writer, value });
            }

            RpcMessage msg = new RpcMessage
            {
                netId          = behaviorOwner.netId,
                componentIndex = GetComponentIndex(behaviorOwner, targetType),
                functionHash   = (targetType.FullName.GetStableHashCode() * 503) + rpcName.GetStableHashCode(),
                payload        = writer.ToArraySegment(),
            };

            target.Connection.Send(msg, 0);
            NetworkWriterPool.Recycle(writer);
        }
示例#4
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        public void SyncVarIsBitPacked([ValueSource(nameof(cases))] TestCase TestCase)
        {
            int value            = TestCase.value;
            int expectedBitCount = TestCase.expectedBits;

            serverComponent.myValue = value;

            using (PooledNetworkWriter writer = NetworkWriterPool.GetWriter())
            {
                serverComponent.SerializeSyncVars(writer, true);

                Assert.That(writer.BitPosition, Is.EqualTo(expectedBitCount));

                using (PooledNetworkReader reader = NetworkReaderPool.GetReader(writer.ToArraySegment()))
                {
                    clientComponent.DeserializeSyncVars(reader, true);
                    Assert.That(reader.BitPosition, Is.EqualTo(expectedBitCount));

                    Assert.That(clientComponent.myValue, Is.EqualTo(value));
                }
            }
        }
示例#5
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        public void BufferReturnsMutliplePacketsInTheOrderTheyWereWriten()
        {
            const string expectedMessage1 = "first Message";
            const string expectedMessage2 = "second Message";

            using (PooledNetworkWriter writer = NetworkWriterPool.GetWriter())
            {
                writer.WriteString(expectedMessage1);

                buffer.Write(writer.ToArraySegment());
            }

            using (PooledNetworkWriter writer = NetworkWriterPool.GetWriter())
            {
                writer.WriteString(expectedMessage2);

                buffer.Write(writer.ToArraySegment());
            }

            string message1;
            string message2;
            ArraySegment <byte> package1 = buffer.GetNextPacket();

            using (PooledNetworkReader reader = NetworkReaderPool.GetReader(package1))
            {
                message1 = reader.ReadString();
            }

            Assert.IsTrue(buffer.HasPackets());
            ArraySegment <byte> package2 = buffer.GetNextPacket();

            using (PooledNetworkReader reader = NetworkReaderPool.GetReader(package2))
            {
                message2 = reader.ReadString();
            }

            Assert.That(message1, Is.EqualTo(expectedMessage1));
            Assert.That(message2, Is.EqualTo(expectedMessage2));
        }
示例#6
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        public IEnumerator SendMany()
        {
            Task <RunNode.Result> task = RunNode.RunAsync("ReceiveManyMessages.js", 5_000);

            yield return(server.WaitForConnection);

            const int messageCount = 100;

            for (int i = 0; i < messageCount; i++)
            {
                using (PooledNetworkWriter writer = NetworkWriterPool.GetWriter())
                {
                    writer.WriteByte((byte)i);
                    writer.WriteInt32(100);

                    ArraySegment <byte> segment = writer.ToArraySegment();

                    server.ServerSend(new List <int> {
                        1
                    }, Channels.DefaultReliable, segment);
                }
            }

            yield return(new WaitForSeconds(1));

            server.ServerDisconnect(1);

            yield return(new WaitUntil(() => task.IsCompleted));

            RunNode.Result result = task.Result;

            string expectedFormat         = "length: 5 msg: {0:X2} 64 00 00 00";
            IEnumerable <string> expected = Enumerable.Range(0, messageCount).Select(i => string.Format(expectedFormat, i));

            result.AssetTimeout(false);
            result.AssetOutput(expected.ToArray());
            result.AssetErrors();
        }
示例#7
0
        public void MessageIsBitPacked()
        {
            var inStruct = new BitPackStruct
            {
                myValue = value,
            };

            using (PooledNetworkWriter writer = NetworkWriterPool.GetWriter())
            {
                // generic write, uses generated function that should include bitPacking
                writer.Write(inStruct);

                Assert.That(writer.BitPosition, Is.EqualTo(32));

                using (PooledNetworkReader reader = NetworkReaderPool.GetReader(writer.ToArraySegment(), null))
                {
                    var outStruct = reader.Read <BitPackStruct>();
                    Assert.That(reader.BitPosition, Is.EqualTo(32));

                    Assert.That(outStruct, Is.EqualTo(inStruct));
                }
            }
        }
        /// <summary>
        /// Reply to the client to inform it of this server
        /// </summary>
        /// <remarks>
        /// Override if you wish to ignore server requests based on
        /// custom criteria such as language, full server game mode or difficulty
        /// </remarks>
        /// <param name="request">Request comming from client</param>
        /// <param name="endpoint">Address of the client that sent the request</param>
        protected virtual void ProcessClientRequest(Request request, IPEndPoint endpoint)
        {
            Response info = ProcessRequest(request, endpoint);

            if (info == null)
            {
                return;
            }

            using (PooledNetworkWriter writer = NetworkWriterPool.GetWriter()) {
                try {
                    writer.WriteInt64(secretHandshake);

                    writer.Write(info);

                    ArraySegment <byte> data = writer.ToArraySegment();
                    // signature matches
                    // send response
                    serverUdpClient.Send(data.Array, data.Count, endpoint);
                } catch (Exception ex) {
                    Debug.LogException(ex, this);
                }
            }
        }