void HandleWining()
 {
     enterdHandleWining = true;
     audioSource.Play();
     wininngParticles.SetActive(true);
     winText.SetActive(true);
     audioSource.volume = PlayerprefsManager.GetVolume();
     Invoke("LoadNextLevel", (audioSource.clip.length + 0.25f));
 }
示例#2
0
 void ChangeSliders()
 {
     volumeSlider.value = PlayerprefsManager.GetVolume();
     //difficultySlider.value = PlayerprefsManager.GetDifficulty ();
 }
 // Use this for initialization
 void Start()
 {
     musicPlayer = GameObject.FindObjectOfType <MusicPlayer> ().GetComponent <MusicPlayer> ();
     musicPlayer.ChangeVolume(PlayerprefsManager.GetVolume());
 }