void Start()
    {
        float        volume       = PlayerprefsManager.GetMasterVolume();
        MusicManager musicManager = FindObjectOfType <MusicManager>();

        if (musicManager != null)
        {
            musicManager.SetVolume(volume);
        }
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        musicManager           = GameObject.FindObjectOfType <MusicManager>();
        volumeSlider.value     = PlayerprefsManager.GetMasterVolume();
        difficultySlider.value = PlayerprefsManager.GetDifficulty();
        //levelManager = GameObject.FindObjectOfType<LevelManager>();

        Debug.Log(musicManager);

        volumeSlider.value = PlayerprefsManager.GetMasterVolume();
    }
    void Start()
    {
        musicManager = GameObject.FindObjectOfType <MusicManager>();

        volume             = PlayerprefsManager.GetMasterVolume();
        volumeSlider.value = volume;

        difficulty = PlayerprefsManager.GetDifficulty();
        Debug.Log("Diff: " + difficulty.ToString());
        diffSlider.value = difficulty;

        musicManager.SetVolume(volume);
    }
示例#4
0
    // Use this for initialization
    void Start()
    {
        musicManager = GameObject.FindObjectOfType <MusicManager>();

        if (musicManager)
        {
            float volume = PlayerprefsManager.GetMasterVolume();
            musicManager.ChangeVolume(volume);
        }
        else
        {
            Debug.LogWarning("No music manager found in Start scene, can't set volume");
        }
    }