void HandleWining() { enterdHandleWining = true; audioSource.Play(); wininngParticles.SetActive(true); winText.SetActive(true); audioSource.volume = PlayerprefsManager.GetVolume(); Invoke("LoadNextLevel", (audioSource.clip.length + 0.25f)); }
void ChangeSliders() { volumeSlider.value = PlayerprefsManager.GetVolume(); //difficultySlider.value = PlayerprefsManager.GetDifficulty (); }
// Use this for initialization void Start() { musicPlayer = GameObject.FindObjectOfType <MusicPlayer> ().GetComponent <MusicPlayer> (); musicPlayer.ChangeVolume(PlayerprefsManager.GetVolume()); }