void Change_State() { switch (State) { case Game_State.Game_Bagin: break; case Game_State.Game_Level: break; case Game_State.Game_Stop: break; case Game_State.Game_Over: break; case Game_State.Game_Player: int temp = player.ChoosePerson(); preState = Game_State.Game_Player; player.changestate(); break; case Game_State.Game_Enemy: preState = Game_State.Game_Enemy; AI.change_state(); break; case Game_State.Game_Supply: //supply.XXXXX break; } }