public void StartCasting() { if (_isCasting || !_player_Controller.ChangeMP(-_castCost)) { return; } _isCasting = true; _playerAnimator.SetBool("Casting", true); }
public void StartCasting() { if (isCasting || !playerController.ChangeMP(-castCost)) { return; } isCasting = true; if (grounded) { playerAnimator.SetBool("Casting", true); } else { playerAnimator.SetBool("JumpCasting", true); } }