public void StartPowerShooting() { if (isPowerShooting || !playerController.ChangeMp(-powerShootCost)) { return; } isPowerShooting = true; playerAnimator.SetBool("Power-Shooting", true); }
public void StartPowerShooting() { if (isPowerShooting || !playerController.ChangeMp(-powerShootCost)) { return; } isPowerShooting = true; playerAnimator.SetBool("Power-Shooting", true); }