// Update is called once per frame
    void Update()
    {
        if (Input.GetButtonDown("Submit") || Input.GetButtonDown("Cancel"))
        {
            if (gameStarted == false && startGame == false)
            {
                startGame = true;
                startText.gameObject.SetActive(false);
                tutorialText.gameObject.SetActive(false);

                effects.PlayOneShot(startSound);
                StartCoroutine("GameStart");
                if (playerAlive == true)
                {
                    ResetInvencibility();
                }
                else
                {
                    spawn.ResetGame();
                    player_Life_Controller.ResetGame();
                    player_Movement.ResetPlayerOrientation();
                    points          = 0;
                    pointsText.text = points.ToString();
                    gameEnded       = false;
                    playerAlive     = true;
                }
            }
        }


        GameIsPaused();
    }