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C# (CSharp) Player_Movement.ApplyMovement示例
编程语言:
C# (CSharp)
类/类型:
Player_Movement
方法/功能:
ApplyMovement
hotexamples.com的示例:
1
C# (CSharp) Player_Movement.ApplyMovement - 已找到1个示例
。这些是从开源项目中提取的最受好评的
Player_Movement.ApplyMovement
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
GetComponent(9)
GetIsGrounded(3)
UnlockControl(3)
LockControl(3)
Allow_Moving(3)
Standstill(3)
Stop_Moving(3)
getCurrentSpaceObject(3)
Jump(3)
GetComponentInChildren(2)
GetVSpeed(2)
Dashing(2)
getDistanceToCurSpaceObject(2)
getMovementDisabled(2)
StopDust(1)
StopRacing(1)
TripleShotPowerupRoutine(1)
SetSpeedPowerUp(1)
StartFollow(1)
AddScore(1)
WalkLeft(1)
addGrav(1)
addGravHole(1)
SetAttackAnimation(1)
changeGravity(1)
changePoints(1)
check(1)
dead(1)
death(1)
getEquipedWeapon(1)
getGrounded(1)
getRadius(1)
SetIsGrounded(1)
Mystery_Powerup(1)
ResetPlayerOrientation(1)
GetHoveredObject(1)
AnimateMovement(1)
ApplyMovement(1)
BoostDash(1)
BoundCollision(1)
CastAttack(1)
Damage(1)
Enableshield(1)
Gain_Shell(1)
GetControlLockState(1)
GetDownwardVelocity(1)
GetPlayerHealth(1)
RecieveInput(1)
GetVerticalCameraAngle(1)
HitObstacle(1)
常用方法
GetComponent (9)
GetIsGrounded (3)
UnlockControl (3)
LockControl (3)
Allow_Moving (3)
Standstill (3)
Stop_Moving (3)
getCurrentSpaceObject (3)
Jump (3)
GetComponentInChildren (2)
常用方法
GetVSpeed (2)
Dashing (2)
getDistanceToCurSpaceObject (2)
getMovementDisabled (2)
StopDust (1)
StopRacing (1)
TripleShotPowerupRoutine (1)
SetSpeedPowerUp (1)
StartFollow (1)
AddScore (1)
WalkLeft (1)
addGrav (1)
addGravHole (1)
SetAttackAnimation (1)
changeGravity (1)
changePoints (1)
check (1)
dead (1)
death (1)
getEquipedWeapon (1)
常用方法
WalkLeft (1)
addGrav (1)
addGravHole (1)
SetAttackAnimation (1)
changeGravity (1)
changePoints (1)
check (1)
dead (1)
death (1)
getEquipedWeapon (1)
getGrounded (1)
getRadius (1)
SetIsGrounded (1)
Mystery_Powerup (1)
ResetPlayerOrientation (1)
GetHoveredObject (1)
AnimateMovement (1)
ApplyMovement (1)
BoostDash (1)
BoundCollision (1)
CastAttack (1)
Damage (1)
Enableshield (1)
Gain_Shell (1)
GetControlLockState (1)
GetDownwardVelocity (1)
GetPlayerHealth (1)
RecieveInput (1)
GetVerticalCameraAngle (1)
HitObstacle (1)
常用方法
getGrounded (1)
getRadius (1)
SetIsGrounded (1)
Mystery_Powerup (1)
ResetPlayerOrientation (1)
GetHoveredObject (1)
AnimateMovement (1)
ApplyMovement (1)
BoostDash (1)
BoundCollision (1)
CastAttack (1)
Damage (1)
Enableshield (1)
Gain_Shell (1)
GetControlLockState (1)
GetDownwardVelocity (1)
GetPlayerHealth (1)
RecieveInput (1)
GetVerticalCameraAngle (1)
HitObstacle (1)
KillPlayer (1)
Knockback (1)
LockOnEnemy (1)
Lose_Shell (1)
Move (1)
MoveTo (1)
Movement (1)
OnJumpPressed (1)
QuitCollision (1)
getSpeed (1)
示例#1
0
显示文件
文件:
Player_Input.cs
项目:
Dero1014/Exordium
private void FixedUpdate() { pMovement.ApplyMovement(directionKeys); }