示例#1
0
 //Detects if the player collides with the shell
 void OnTriggerEnter2D(Collider2D other)
 {
     if (pickupDelay > 0)
     {
         return;
     }
     //adds shells to crab
     if (other.tag == "Player")
     {
         Destroy(gameObject);
         shellAdder.Gain_Shell(worth, shellType);
     }
 }