public void PlayerAddGameCard_ShouldAddGameCardToPlayerInventory() { //Arrange bool expectedCardOwnership = true; //Act testPlayer.PlayerAddGameCard(testGameCard); //Assert Assert.Equal(testGameCard, testPlayer.OwnedStreets[testGameCard.OwnerArrayID]); Assert.Equal(expectedCardOwnership, testPlayer.OwnedStreetIDs[testGameCard.OwnerArrayID]); }