public void PlayerAddGameCard_ShouldAddGameCardToPlayerInventory()
        {
            //Arrange
            bool expectedCardOwnership = true;

            //Act
            testPlayer.PlayerAddGameCard(testGameCard);
            //Assert
            Assert.Equal(testGameCard, testPlayer.OwnedStreets[testGameCard.OwnerArrayID]);
            Assert.Equal(expectedCardOwnership, testPlayer.OwnedStreetIDs[testGameCard.OwnerArrayID]);
        }