public void GainXp(string xptype, int amount) { xpAmount += amount; // StopCoroutine("SlideXpPopup"); // xpPopup.SetActive(false); xpPopupRectTransform.localPosition = xpPopupOriginalPos; // xpPopupText.text = "+" + amount + "XP"; xpPopup.SetActive(true); StartCoroutine("SlideXpPopup"); StartCoroutine("RackupPoints"); title.text = xptype + ":"; switch (xptype) { case "Attack": int currentAttackXp = playerVariables.attackXp; int newAttackXp = currentAttackXp + amount; playerVariables.SetAttackXp(currentAttackXp + amount); StartCoroutine(UpdateXpOverlay("Attack", currentAttackXp, newAttackXp)); break; case "Crafting": int currentCraftingXp = playerVariables.craftingXp; int newCraftingXp = currentCraftingXp + amount; playerVariables.SetCraftingXp(currentCraftingXp + amount); StartCoroutine(UpdateXpOverlay("Crafting", currentCraftingXp, newCraftingXp)); break; case "Cooking": int currentCookingXp = playerVariables.cookingXp; int newCookingXp = currentCookingXp + amount; playerVariables.SetCookingXp(currentCookingXp + amount); StartCoroutine(UpdateXpOverlay("Cooking", currentCookingXp, newCookingXp)); break; case "Gathering": int currentGatheringXp = playerVariables.gatheringXp; int newGatheringXp = currentGatheringXp + amount; playerVariables.SetGatheringXp(currentGatheringXp + amount); StartCoroutine(UpdateXpOverlay("Gathering", currentGatheringXp, newGatheringXp)); break; case "Intelligence": playerVariables.SetAttackXp(playerVariables.cookingXp + amount); break; } }