// Update is called once per frame void Update() { if (!inCombat) { return; } //Debug.Log(player.getFullHP()); // Wechselt die Auswahl im aktuellen Menü if (Input.GetKeyDown(KeyCode.DownArrow) || Input.GetKeyDown(KeyCode.S)) { // Hier ist switch notwendig, weil BattleMenu.Selection nur 3 Auswahlmöglichkeiten hat switch (currentMenu) { case BattleMenu.Selection: if (currentSelection < SELECTION_AMOUNT) { currentSelection++; switchSelection(); } break; case BattleMenu.Attacks: if (currentSelection < ATTACK_AMOUNT) { currentSelection++; switchSelection(); } break; case BattleMenu.Items: if (currentSelection < ITEM_AMOUNT) { currentSelection++; switchSelection(); } break; } } if (Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.W)) { if (currentSelection > 1) { currentSelection--; switchSelection(); } } // reagiert auf Enter Eingabe if (isPlayersTurn && (Input.GetButtonDown("Submit") || Input.GetKeyDown(KeyCode.E))) { //prüft das aktuelle Menü switch (currentMenu) { case BattleMenu.Selection: switch (currentSelection) { case 1: changeMenu(BattleMenu.Attacks); switchSelection(); break; case 2: changeMenu(BattleMenu.Items); switchSelection(); break; case 3: tryEscape(); break; } break; case BattleMenu.Attacks: switch (currentSelection) // perform attack { case 1: performPlayerAttack(1); break; case 2: performPlayerAttack(2); break; case 3: performPlayerAttack(3); break; case 4: performPlayerAttack(4); break; } break; case BattleMenu.Items: switch (currentSelection) // use item { case 1: if (canAttack && player.getHPFlaskAmount() > 0) { player.useHPPotion(); showText(playerCombat.transform.position, player.getHPPotionRegen().ToString(), Color.green); hpPotion.text = "> " + player.getHPFlaskAmount() + "x Heiltrank"; playerHPText.text = "HP " + player.getHP().ToString() + "/" + player.getFullHP(); endTurn(); } break; } break; } } // geht zum vorherigen Menü zurück if (Input.GetKeyDown(KeyCode.Escape)) { switch (currentMenu) { case BattleMenu.Attacks: case BattleMenu.Items: changeMenu(BattleMenu.Selection); switchSelection(); break; } } }