private void RunGame() { string outputString = ""; UIControllerScript.DisablePhaseNumbers(); switch (currentPhase) { case 0: UIControllerScript.DisplayPhaseNumber(0, true); StartCoroutine("RunPhase0"); break; case 1: UIControllerScript.DisplayPhaseNumber(1, true); StartCoroutine("RunPhase1"); break; case 2: UIControllerScript.DisplayPhaseNumber(2, true); break; case 3: UIControllerScript.DisplayPhaseNumber(3, true); StartCoroutine("RunPhase3"); break; case 4: UIControllerScript.DisplayPhaseNumber(4, true); break; case 5: UIControllerScript.DisplayPhaseNumber(5, true); break; case 6: UIControllerScript.DisplayPhaseNumber(6, true); break; default: outputString = "Game is running an unknown phase!"; Debug.Log(outputString); break; } } // end method RunGame