public void UpdateUI() { playerUIController.SetManna(stats.MaxManna, stats.manna); playerUIController.SetHp(stats.MaxHealth, stats.health); playerUIController.SetMedicineCount(Inventory.MedicineChestCount); playerUIController.SetBullet(Inventory.Ammo); playerUIController.SetMoney(CarInventory.MoneyCount); playerUIController.SetMutagenCount(CarInventory.MutagenCount); playerUIController.SetSanorinCount(CarInventory.SanorinCount); }
public void OnValueChBullets() { if (CurrentPlayer.Inventory.Ammo == CurrentPlayer.Inventory.MaxAmmo && BulletsSlider.value > lastValueBullet) { BulletsSlider.value = lastValueBullet; } if (BulletsSlider.value > CurrentPlayer.Inventory.MaxAmmo) { BulletsSlider.value = CurrentPlayer.Inventory.MaxAmmo; } CurrentPlayer.Inventory.Ammo += (int)BulletsSlider.value - lastValueBullet; BulletsCount += lastValueBullet - (int)BulletsSlider.value; TextPlayerBullets.text = $"{CurrentPlayer.Inventory.Ammo}"; TextInInventoryBullets.text = $"{BulletsCount}"; lastValueBullet = (int)BulletsSlider.value; playerUIController.SetBullet((int)CurrentPlayer.Inventory.Ammo); }