示例#1
0
 public static void PlayerTutorial(GameObject sender, PlayerTutorialArgs args)
 {
     if (E_PlayerTutorial != null)
     {
         E_PlayerTutorial(sender, args);
     }
 }
示例#2
0
 public static void PlayerCookBurger(GameObject sender, PlayerTutorialArgs args)
 {
     if (E_PlayerCookBurger != null)
     {
         E_PlayerCookBurger(sender, args);
     }
 }
示例#3
0
文件: PlaceBun.cs 项目: ashpemb/FYP
 void BunPlaced(GameObject sender, PlayerTutorialArgs args)
 {
     if (args.gameObject != null)
     {
         if (args.gameObject.GetComponent <Ingredient>().ingredientType == IngredientType.BottomBun)
         {
             Complete();
         }
     }
 }
示例#4
0
 void BurgerPickedUp(GameObject sender, PlayerTutorialArgs args)
 {
     if (sender.GetComponent <VRInput>().GetPickUp().GetComponent <Ingredient>() != null)
     {
         if (sender.GetComponent <VRInput>().GetPickUp().GetComponent <Ingredient>().ingredientType == IngredientType.Burger)
         {
             Complete();
         }
     }
 }
示例#5
0
文件: OpenUI.cs 项目: ashpemb/FYP
 void UIOpened(GameObject sender, PlayerTutorialArgs args)
 {
     Complete();
 }
示例#6
0
 void BurgerCooked(GameObject sender, PlayerTutorialArgs args)
 {
     Complete();
 }