public static void PlayerTutorial(GameObject sender, PlayerTutorialArgs args) { if (E_PlayerTutorial != null) { E_PlayerTutorial(sender, args); } }
public static void PlayerCookBurger(GameObject sender, PlayerTutorialArgs args) { if (E_PlayerCookBurger != null) { E_PlayerCookBurger(sender, args); } }
void BunPlaced(GameObject sender, PlayerTutorialArgs args) { if (args.gameObject != null) { if (args.gameObject.GetComponent <Ingredient>().ingredientType == IngredientType.BottomBun) { Complete(); } } }
void BurgerPickedUp(GameObject sender, PlayerTutorialArgs args) { if (sender.GetComponent <VRInput>().GetPickUp().GetComponent <Ingredient>() != null) { if (sender.GetComponent <VRInput>().GetPickUp().GetComponent <Ingredient>().ingredientType == IngredientType.Burger) { Complete(); } } }
void UIOpened(GameObject sender, PlayerTutorialArgs args) { Complete(); }
void BurgerCooked(GameObject sender, PlayerTutorialArgs args) { Complete(); }