void OnDestroy() { PlayerPrefs_AM.SetFloat("orthoSize", _orthoSize); // save front position if (_cameraPositionState == CameraPositions.front && transform.position != frontObjectRef.transform.position) { PlayerPrefs_AM.SetVector3("Front View Position", transform.position); PlayerPrefs_AM.SetVector3("Front View Rotation", transform.rotation.eulerAngles); Debug.Log("Front view saved"); } }
public void Save() { switch (inputFieldType) { case InputFieldType.INT: PlayerPrefs_AM.SetInt(key, int.Parse(_inputField.text)); return; case InputFieldType.FLOAT: PlayerPrefs_AM.SetFloat(key, float.Parse(_inputField.text)); return; case InputFieldType.STRING: PlayerPrefs_AM.SetString(key, _inputField.text); return; default: return; } }
public void Save() { PlayerPrefs_AM.SetFloat(key, _slider.value); }