public Vector3 Load(Vector3 defaultValue) { Vector3 result = PlayerPrefs_AM.GetVector3(key, defaultValue); SetVector3InputField(result); return(result); }
public Vector2 Load(Vector2 defaultValue) { Vector3 result = PlayerPrefs_AM.GetVector3(key, defaultValue); SetVector2(result); return(result); }
public void loadConfig() { transform.DOMove(PlayerPrefs_AM.GetVector3("K2M_KinectPosition"), 0.3f); transform.DORotate(PlayerPrefs_AM.GetVector3("K2M_KinectRotation"), 0.3f); downSample = (int)PlayerPrefs_AM.GetFloat("PointCloudDownSample", 5); drawPointCloud = PlayerPrefs_AM.GetBool("ShowPointCloud"); pointCloudDrawer.SetDrawPointCloud(drawPointCloud); }
void OnPlayerPrefsUpdated(string playerPrefKey) { if (playerPrefKey.Contains("K2M_KinectPosition")) { transform.DOMove(PlayerPrefs_AM.GetVector3(playerPrefKey), 0.3f); } else if (playerPrefKey.Contains("K2M_KinectRotation")) { transform.DORotate(PlayerPrefs_AM.GetVector3(playerPrefKey), 0.3f); } else if (playerPrefKey.Contains("PointCloudDownSample")) { downSample = (int)PlayerPrefs_AM.GetFloat(playerPrefKey, 5); } else if (playerPrefKey.Contains("ShowPointCloud")) { drawPointCloud = PlayerPrefs_AM.GetBool(playerPrefKey); pointCloudDrawer.SetDrawPointCloud(drawPointCloud); } }
public void ReloadValue() { SetVector3InputField(PlayerPrefs_AM.GetVector3(key, defaultValue)); PlayerPrefs_AM.DeleteKey(_tempKey); PlayerPrefUpdateBroadcast.Instance.UpdatePlayerPrefs(key); }
public void Load() { transform.position = PlayerPrefs_AM.GetVector3(positionKey, transform.position); transform.eulerAngles = PlayerPrefs_AM.GetVector3(rotationKey, transform.rotation.eulerAngles); }