IEnumerator Start() { yield return(null); int slot = PlayerPrefs.GetInt("Slot"); if (slot > 0) { foreach (var obj in PlayerPrefsX.GetStringArray("ITriggers" + slot)) { var trigger = FindObjectsOfTypeAll <MonoBehaviour>().OfType <ITrigger>().FirstOrDefault(e => e.GameObject.name == obj); if (trigger != null) { if (trigger.Parent != null) { trigger.Parent.OnTrigger(trigger.GameObject); } if (trigger is EnemyController) { Destroy(trigger.GameObject); } } } CharacterController.Player.transform.position = PlayerPrefsX.GetVector3("Position" + slot); CharacterController.Player.transform.rotation = PlayerPrefsX.GetQuaternion("Rotation" + slot); CharacterController.Player.Health.CurrentHealth = PlayerPrefs.GetFloat("Health" + slot); CharacterController.Player.Energy.CurrentEnergy = PlayerPrefs.GetFloat("Energy" + slot); } }
public override void OnEnter() { for (int i = 0; i < keys.Length; i++) { if (!keys[i].IsNone || !keys[i].Value.Equals("")) { string key = keys[i].Value; FsmVar fsmVar = values[i]; string _name = fsmVar.variableName; switch (fsmVar.Type) { case VariableType.Int: this.Fsm.Variables.GetFsmInt(_name).Value = PlayerPrefs.GetInt(key); break; case VariableType.Float: this.Fsm.Variables.GetFsmFloat(_name).Value = PlayerPrefs.GetFloat(key); break; case VariableType.Bool: this.Fsm.Variables.GetFsmBool(_name).Value = PlayerPrefsX.GetBool(key); break; case VariableType.Color: this.Fsm.Variables.GetFsmColor(_name).Value = PlayerPrefsX.GetColor(key); break; case VariableType.Quaternion: this.Fsm.Variables.GetFsmQuaternion(_name).Value = PlayerPrefsX.GetQuaternion(key); break; case VariableType.Rect: this.Fsm.Variables.GetFsmRect(_name).Value = PlayerPrefsX.GetRect(key); break; case VariableType.Vector2: this.Fsm.Variables.GetFsmVector2(_name).Value = PlayerPrefsX.GetVector2(key); break; case VariableType.Vector3: this.Fsm.Variables.GetFsmVector3(_name).Value = PlayerPrefsX.GetVector3(key); break; case VariableType.String: this.Fsm.Variables.GetFsmString(_name).Value = PlayerPrefs.GetString(key); break; default: LogError("PlayerPrefsx does not support saving " + fsmVar.Type); break; } } } Finish(); }
IEnumerator delayStart() { //wait until evertyhing loads yield return(new WaitForSeconds(1.2f)); //When we load the application we want to load our position and rotation if (PlayerPrefsX.GetVector3(this.name + "_Scale") != Vector3.zero) { transform.localPosition = PlayerPrefsX.GetVector3(this.name + "_Position"); transform.localRotation = PlayerPrefsX.GetQuaternion(this.name + "_Rotation"); transform.localScale = PlayerPrefsX.GetVector3(this.name + "_Scale"); } }
// Use this for initialization void Start() { cubeID = currentCubeID; currentCubeID++; if (PlayerPrefs.HasKey("CubePosition" + cubeID.ToString())) { transform.position = PlayerPrefsX.GetVector3("CubePosition" + cubeID.ToString()); transform.rotation = PlayerPrefsX.GetQuaternion("CubeRotation" + cubeID.ToString()); GetComponent <Rigidbody>().velocity = PlayerPrefsX.GetVector3("CubeRigidbodyVelocity" + cubeID.ToString(), GetComponent <Rigidbody>().velocity); GetComponent <Rigidbody>().angularVelocity = PlayerPrefsX.GetVector3("CubeRigidbodyAngularVelocity" + cubeID.ToString(), GetComponent <Rigidbody>().angularVelocity); } }