// Use this for initialization void Start() { if (score == null) { score = GameObject.Find("score").GetComponent <Text> (); } if (player == null) { player = GameObject.Find("playername").GetComponent <Text> (); } score.text = "Score: " + PlayerPrefsHelper.getPlayerScore().ToString(); player.text = "Player: " + PlayerPrefsHelper.getPlayerName(); }
// Update is called once per frame void Update() { text.text = "Score : " + PlayerPrefsHelper.getPlayerScore(); nametext.text = "Player : " + PlayerPrefsHelper.getPlayerName(); }
//-- Update is called once per frame, better for input void Update() { horizontal = Input.GetAxis("Horizontal"); text.text = "Score : " + PlayerPrefsHelper.getPlayerScore(); }