// Use this for initialization
    void Start()
    {
        if (score == null)
        {
            score = GameObject.Find("score").GetComponent <Text> ();
        }
        if (player == null)
        {
            player = GameObject.Find("playername").GetComponent <Text> ();
        }

        score.text  = "Score: " + PlayerPrefsHelper.getPlayerScore().ToString();
        player.text = "Player: " + PlayerPrefsHelper.getPlayerName();
    }
Ejemplo n.º 2
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 // Update is called once per frame
 void Update()
 {
     text.text     = "Score : " + PlayerPrefsHelper.getPlayerScore();
     nametext.text = "Player : " + PlayerPrefsHelper.getPlayerName();
 }
Ejemplo n.º 3
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 //-- Update is called once per frame, better for input
 void Update()
 {
     horizontal = Input.GetAxis("Horizontal");
     text.text  = "Score : " + PlayerPrefsHelper.getPlayerScore();
 }