public void OnUpdateMove() { if (state == State.FollowPath) { StateFollowPassUpdate(); } else if (state == State.Wait) { StateWaitUpdate(); } else if (state == State.FollowAircraft) { StateFollowAircraftUpdate(); } else if (state == State.CloseFollow) { StateCloseFollowUpdate(); } else if (state == State.ToBaseMove || state == State.Landing) { MoveForward(pathHandlerBase.getNextPoint()); } }