示例#1
0
 private void Start()
 {
     state           = State.Wait;
     rigidbody2D     = GetComponent <Rigidbody2D>();
     pathHandlerBase = playerAircraftScript.pathHandlerBase;
     speed           = maxSpeed;
 }
示例#2
0
 public PathMakingHandler(GameManager gameManager, PlayerPathHandler pathHandlerBase,
                          PlayerAircraftMoveHandler aircraftMoveHandler, PlayerAircraftScript playerAircraftScript)
 {
     pathMakingState           = PathMakingState.None;
     this.gameManager          = gameManager;
     this.pathHandlerBase      = pathHandlerBase;
     this.aircraftMoveHandler  = aircraftMoveHandler;
     this.playerAircraftScript = playerAircraftScript;
 }
 private void Start()
 {
     currentHealth     = maxHealth;
     pathHandlerBase   = GetComponent <PlayerPathHandler>();
     pathMakingHandler = new PathMakingHandler(gameManager, pathHandlerBase, aircraftMoveHandler, this);
 }