private void Start() { state = State.Wait; rigidbody2D = GetComponent <Rigidbody2D>(); pathHandlerBase = playerAircraftScript.pathHandlerBase; speed = maxSpeed; }
public PathMakingHandler(GameManager gameManager, PlayerPathHandler pathHandlerBase, PlayerAircraftMoveHandler aircraftMoveHandler, PlayerAircraftScript playerAircraftScript) { pathMakingState = PathMakingState.None; this.gameManager = gameManager; this.pathHandlerBase = pathHandlerBase; this.aircraftMoveHandler = aircraftMoveHandler; this.playerAircraftScript = playerAircraftScript; }
private void Start() { currentHealth = maxHealth; pathHandlerBase = GetComponent <PlayerPathHandler>(); pathMakingHandler = new PathMakingHandler(gameManager, pathHandlerBase, aircraftMoveHandler, this); }