示例#1
0
        public void BaseInRangeStateToBaseMove(Collider2D collider2D)
        {
            AirBaseScript airBaseScripts = collider2D.gameObject.GetComponent <AirBaseScript>();

            pathHandlerBase.MakeLandingPath(transform.position, airBaseScripts.GetLandingPoint(), airBaseScripts.gameObject.transform);
            state = State.Landing;
        }