void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Escudo")) { playerLife.TakeHit(); animator.SetTrigger("PlayerDead"); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Escudo")) { playerLife.TakeHit(); animator.SetTrigger("PlayerDead"); } }