void Update() { if (target == null) { target = ProceduralMap.pla; } dist = target.transform.position - transform.position; if (dist.magnitude < 10) { anim.SetBool("VerifyPos", false); anim.SetBool("View", true); agent.SetDestination(target.transform.position); if (dist.magnitude < 2f) { agent.SetDestination(transform.position); timerForAttack -= Time.deltaTime; if (timerForAttack <= 0) { anim.SetTrigger("Attack"); int randomDamage = Random.Range(15, 30); pf.AddDamage(randomDamage); timerForAttack = nextAttack; } } } else { anim.SetBool("View", false); agent.SetDestination(startPos); distToOwner = startPos - transform.position; if (distToOwner.magnitude <= 1) { anim.SetBool("VerifyPos", true); } } }