void GetButtonInputs() { if (input.ArrowDown() && !charging) { hero.StartCharge(); charging = true; } if (input.ArrowUp() && charging) { hero.EndCharge(); charging = false; } if (input.DashDown()) { hero.Dash(); } if (input.DodgeDown()) { hero.Dodge(); } if (input.MeleeDown()) { hero.MeleeAttack(); } }