void OnDestroy() { if (input) { input.ActionRemoveCallback(OnAct); } signalGameReady.callback -= OnGameReady; signalInputLock.callback -= OnInputLock; signalInputUnlock.callback -= OnInputUnlock; }
void OnDestroy() { if (input) { input.ActionRemoveCallback(OnAct); } signalGameReady.callback -= OnGameReady; signalInputLock.callback -= OnInputLock; signalInputUnlock.callback -= OnInputUnlock; }