/// <summary> /// Hides the player UI and unlocks the mouse cursor from the centre of the screen /// </summary> void EnableMenuInput() { GameObject currentPlayer = objectManager.GetCurrentPlayer(); PlayerInput playerInput = currentPlayer.GetComponent <PlayerInput>(); playerInput.DisableAllInput(); if (gameStarted) { playerInput.AbleToPause(true); } currentPlayer.GetComponent <PlayerUI>().ShowPlayerUI(false); Cursor.lockState = CursorLockMode.Confined; Cursor.visible = true; }