public void SellWood() { if (wareHouse != null && worldData != null) { if (wareHouse.woodStored >= worldData.woodVolume) { playerInfo.AddMoney(sellPriceWareHouse.sellPriceWood); wareHouse.RemoveWood(); } } }
public void RentProperty(PlayerInfo player) { Property property = properties[player.x, player.y]; PlayerInfo playerOwner = property.owner; playerOwner.AddMoney(property.rent); player.DisccountMoney(property.calcRent()); }
public void ApplyRewardToPlayers() { foreach (var player in PlayerManager.Instance.Players) { PlayerInfo info = player.Value.info; PlayerRecord record = m_RecordMap[player.Key]; info.AddExp(record.Exp); info.AddMoney(record.Money); MissionReward missionReward = CaculateAllMissionReward(); info.AddExp(missionReward.EXP); info.AddMoney(missionReward.Money); PlayerManager.Instance.SavePlayerInfo(player.Key); } Destroy(this.gameObject); }
public void CMD_GiveMoney(Client client, Client player, double amount) { if (!client.HasData("ID")) { return; } PlayerInfo playerInfo = PlayerHelper.GetPlayerStats(client); PlayerInfo pInfo = PlayerHelper.GetPlayerStats(player); if (pInfo == null) { client.SendNotification($"Le joueur {player.Name} n'a pas pu être trouvé."); return; } PlayerInfo otherInfo = Database.GetById <PlayerInfo>(pInfo._id); if (otherInfo == null) { Console.WriteLine($"{pInfo.vorname} {pInfo.nachname} n'a pas de table PlayerInfo!"); return; } bool result = playerInfo.SubMoney(amount); if (!result) { client.SendNotification("~r~Vous ne possédez pas cet argent!"); return; } otherInfo.AddMoney(amount); Database.Update(otherInfo); Database.Update(playerInfo); client.SendNotification($"Vous avez donné au joueur { player.Name} ~g~{amount}$ ~w~avec succes!"); player.SendNotification($"Vous avez reçu ~g~{amount}~w~ de {client.Name} !"); EventTriggers.Update_Money(client); Client other_player = NAPI.Player.GetPlayerFromName(player.Name); if (other_player == null) { return; } EventTriggers.Update_Money(other_player); }
public void CMD_GiveMoney(Client client, Client player, double amount) { if (!client.HasData("ID")) { return; } PlayerInfo playerInfo = PlayerHelper.GetPlayerStats(client); PlayerInfo pInfo = PlayerHelper.GetPlayerStats(player); if (pInfo == null) { client.SendNotification($"Spieler {player.Name} konnte nicht gefunden werden."); return; } PlayerInfo otherInfo = Database.GetById <PlayerInfo>(pInfo._id); if (otherInfo == null) { Console.WriteLine($"{pInfo.vorname} {pInfo.nachname} besitzt keine PlayerInfo Tabelle!"); return; } bool result = playerInfo.SubMoney(amount); if (!result) { client.SendNotification("~r~Dieses Geld besitzt du nicht!"); return; } otherInfo.AddMoney(amount); Database.Update(otherInfo); Database.Update(playerInfo); client.SendNotification($"Du hast dem Spieler {player.Name} erfolgreich ~g~{amount}$ ~w~gegeben!"); player.SendNotification($"Du hast ~g~{amount}~w~ von {client.Name} erhalten!"); EventTriggers.Update_Money(client); Client other_player = NAPI.Player.GetPlayerFromName(player.Name); if (other_player == null) { return; } EventTriggers.Update_Money(other_player); }
public PlayerInfo LoadPlayerInfo(DataSaver data) { PlayerInfo player = new PlayerInfo(); player.SetUsername(data.Username); player.AddExp(data.Exp); player.AddMoney(data.Money); player.RefreshEquipWeapon(data.Weapons); player.RefreshEquipStratagem(data.Stratagems); player.RefreshEquipGrenade(data.Grenades); player.RefreshUnlockedWeapons(data.UnlockedWeapons); player.RefreshUnlockedStratagems(data.UnlockedStratagems); return(player); }
public void SellOil() { if (refinery != null && worldData != null) { if (refinery.oilStored >= worldData.oilVolume) { playerInfo.AddMoney(sellPriceRefinery.sellPriceOil); refinery.RemoveOil(); } } else { Debug.Log("failed to selloil in sellresourcerefinery"); } }
public void CMD_UnRent(Client client) { PlayerInfo pInfo = PlayerHelper.GetPlayerStats(client); Vehicle rent = client.GetData("RentVehicle"); if (client.HasData("RentVehicle")) { if (client.IsInVehicle) { if (client.Position.DistanceTo2D(rent.Position) <= 0.1) { if (NAPI.Vehicle.GetVehicleHealth(client) >= 800) { Vehicle RentVehicle = client.GetData("RentVehicle"); RentVehicle.Delete(); client.SendChatMessage("Dein Mietvertrag wurde gekündigt. Du erhälst ~g~75$~w~ zurück!"); client.SendNotification("Du hast ~g~75$~w~ erhalten."); client.ResetData("RentVehicle"); pInfo.AddMoney(75); Database.Update(pInfo); EventTriggers.Update_Money(client); } else if (NAPI.Vehicle.GetVehicleHealth(client) <= 800) { Vehicle RentVehicle = client.GetData("RentVehicle"); RentVehicle.Delete(); client.SendChatMessage("Dein Fahrzeug hat zu viele beschädigungen. Du erhälst kein Geld zurück!"); client.ResetData("RentVehicle"); } } else { client.SendNotification("Du befindest dich nicht auf dem Roller!"); } } else { client.SendNotification("Du befindest dich nicht auf dem Roller!"); } } else //if (client.HasData("RentVehicle") == false) { client.SendNotification("~r~Du besitzt kein Mietfahrzeug!"); } }
public void CMD_setmoney(Client client, Client player, double amount) { if (!client.HasData("ID")) { return; } PlayerInfo playerInfo = PlayerHelper.GetPlayerStats(client); PlayerInfo pInfo = PlayerHelper.GetPlayerStats(player); if (!AdminSystem.HasRank(client, 2)) { client.SendNotification("~r~Du hast dazu keine Berechtigung!"); return; } client.SendNotification($"Du hast dem Spieler ~y~{player.Name}~w~ erfolgreich ~g~{amount}$~w~ gegeben!"); player.SendNotification($"Du hast ~g~{amount}$~w~ erhalten!"); pInfo.AddMoney(amount); Database.Update(pInfo); EventTriggers.Update_Money(player); }
public void CMD_setmoney(Client client, Client player, double amount) { if (!client.HasData("ID")) { return; } PlayerInfo playerInfo = PlayerHelper.GetPlayerStats(client); PlayerInfo pInfo = PlayerHelper.GetPlayerStats(player); if (!AdminSystem.HasRank(client, 2)) { client.SendNotification("~r~Vous n'avez aucune autorisation!"); return; } client.SendNotification($"Vous avez donné à ~y~{player.Name}~w~ ~g~{amount}$~w~ $!"); player.SendNotification($"Vous avez obtenu ~g~{amount}$~w~ "); pInfo.AddMoney(amount); Database.Update(pInfo); EventTriggers.Update_Money(player); }
public void GiveCenterMoney2Player(PlayerInfo player) { player.AddMoney(CenterMoney); CenterMoney = 0; }