void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { PlayerInfo playerInfo = other.GetComponent <PlayerInfo> (); playerInfo.AddExp(); Destroy(gameObject); } }
public void ApplyRewardToPlayers() { foreach (var player in PlayerManager.Instance.Players) { PlayerInfo info = player.Value.info; PlayerRecord record = m_RecordMap[player.Key]; info.AddExp(record.Exp); info.AddMoney(record.Money); MissionReward missionReward = CaculateAllMissionReward(); info.AddExp(missionReward.EXP); info.AddMoney(missionReward.Money); PlayerManager.Instance.SavePlayerInfo(player.Key); } Destroy(this.gameObject); }
public PlayerInfo LoadPlayerInfo(DataSaver data) { PlayerInfo player = new PlayerInfo(); player.SetUsername(data.Username); player.AddExp(data.Exp); player.AddMoney(data.Money); player.RefreshEquipWeapon(data.Weapons); player.RefreshEquipStratagem(data.Stratagems); player.RefreshEquipGrenade(data.Grenades); player.RefreshUnlockedWeapons(data.UnlockedWeapons); player.RefreshUnlockedStratagems(data.UnlockedStratagems); return(player); }
public void TakeDamage(int damage) { if (hp <= 0) { return; } attackTarget = GameObject.FindGameObjectWithTag(Tags.player).transform; //如果角色血没了,目标设为空; if (attackTarget.GetComponent <PlayerInfo>().current_hp <= 0) { attackTarget = null; } // Debug.Log("tar=" + attackTarget.name); state = EnemyState.attack1; float v = Random.Range(0, 1.0f); if (v < misValue) { // HUDText.Add("Miss", Color.red, 1); } else { //state = EnemyState.hit; this.hp -= damage; AudioSource.PlayClipAtPoint(hit_click, transform.position); // particle.Play(); if (hp <= 0) { //掉落装备 //Random.RandomRange(0, 20); int id = Random.Range(0, 50); //如果随机的数字可以获取到装备 if (ItemDataBase._instance.GetInfoById(id) != null) { go = Instantiate(anyPrefabs, new Vector3(transform.position.x, transform.position.y + 2, transform.position.z), Quaternion.identity); go.GetComponent <AnyIndex>().id = ItemDataBase._instance.GetInfoById(id).id; go.GetComponentInChildren <Text>().text = ItemDataBase._instance.GetInfoById(id).name; } playerInfo.AddExp(exp); state = EnemyState.death; GameObject.Find("EnemyBirthPlace").GetComponent <SmallEnemyBirth>().currentNum--; BarNPC._instance.KillMonster(); BarNPC._instance.ShowTasking(); StartCoroutine(Timer()); } } }