private bool ValidateSimInput(SimInput input, INetworkInterfaceConnection instigator) { PlayerInfo instigatorPlayer = PlayerHelpers.GetPlayerInfo(instigator); if (instigatorPlayer == null) { Log.Info($"[{nameof(SimulationController)}] We refused an input from connection {instigator.Id} " + $"because no player seems associated with that connection."); return(false); } if (input is SimPlayerInput playerInput) { playerInput.SimPlayerId = instigatorPlayer.SimPlayerId; if (playerInput.SimPlayerId == PersistentId.Invalid) { Log.Info($"[{nameof(SimulationController)}] We refused {instigatorPlayer.PlayerName}'s input " + $"because (s)he doesn't have a valid {nameof(instigatorPlayer.SimPlayerId)} yet."); return(false); } } return(true); }