private void UpdatePromptStasisState(Player player) { var mymod = ResetModeMod.Instance; if (!mymod.Session.Data.IsRunning) { return; } if (this.IsPromptingForResetOnLocal) { PlayerHelpers.LockdownPlayerPerTick(player); } }
private void UpdatePlayerState() { if (this.player.dead) { return; } this.IsInInitLockdown = !LoadHelpers.IsWorldSafelyBeingPlayed(); if (this.IsInInitLockdown) { PlayerHelpers.LockdownPlayerPerTick(this.player); } var args = new PlayerPromiseArguments { Who = this.player.whoAmI }; Promises.TriggerValidatedPromise(OnARailPlayer.PlayerFuncsValidator, OnARailPlayer.MyValidatorKey, args); }