// Start is called before the first frame update protected void Start() { PlayerEvents.Invoke_OnPlayerHealthSet(this); }
protected override void Start() { base.Start(); PlayerEvents.Invoke_OnPlayerHealthSet(this); }
// Start is called before the first frame update protected void Start() { PlayerEvents.Invoke_OnPlayerHealthSet(this); }
protected override void Start() { base.Start(); PlayerEvents.Invoke_OnPlayerHealthSet(this); }