示例#1
0
    void Update()
    {
        if (Input.GetMouseButtonDown(1))
        {
            PlayerEvents.AttemptAttack(PlayerManager.Instance.player.SlapPower);
            alreadySlapped = false;
        }


        if (isSlapping && !alreadySlapped)
        {
            RaycastHit hit;
            if (Physics.Raycast(castOrigin.position, castOrigin.forward, out hit, slapDistance))
            {
                if (hit.collider.tag == "Slappable")
                {
                    print(hit.collider.gameObject);
                    alreadySlapped = true;
                    PlayerEvents.Slap(hit.collider.gameObject, PlayerManager.Instance.player.SlapPower);
                    // hit.rigidbody.isKinematic = false;
                    // hit.rigidbody.useGravity = true;
                    // hit.rigidbody.AddForce(-hit.normal * slapForce);
                }
            }
        }
        Debug.DrawRay(castOrigin.position, castOrigin.forward * slapDistance, Color.green);
    }