private void UpdateScore(int pointValue, int scrapValue) { // add point value to HUD playerCurrentScore += pointValue; playerCurrentScrap += scrapValue; if (playerCurrentScrap >= playerMaxScrap) { playerCurrentScrap = playerMaxScrap; } //Invoking Update Score/Scrap events to update the HUD PlayerEvents.CallUpdatePlayerScore(playerCurrentScore); PlayerEvents.CallUpdatePlayerScrap(playerCurrentScrap); }