示例#1
0
    public void Consumables()
    {
        if (tpd.RollPercent(currentMob.consumableChance))
        {
            //if (true) {
            var env                 = sim.currentEnvironment;
            var consumableKey       = tpd.RollMap(env.consumableChances);
            var consumableGenerator = new ConsumableGenerator(sim);
            var consumable          = consumableGenerator.Generate(consumableKey);
            var ev = PlayerEvent.Consumable(consumable);

            sim.AddEvent(ev);
        }
    }