void DisableDiamondDrill(GameObject entity) { Transform drill = entity.transform.Find("Drill"); PlayerDrill drillManager = drill.GetComponent <PlayerDrill>(); drill.GetComponent <SpriteRenderer>().enabled = false; drill.GetComponent <BoxCollider2D>().enabled = false; drillManager.SetDrillType(PlayerDrill.DrillType.DEFAULT); }
void Start() { playerRigidBody = player.GetComponent <Rigidbody2D>(); playerMovement = player.GetComponent <PlayerMovement>(); playerDrill = player.GetComponent <PlayerDrill>(); playerSpriteRenderer = player.GetComponent <SpriteRenderer>(); aiRigidBody = ai.GetComponent <Rigidbody2D>(); aiMovement = ai.GetComponent <AiMovement>(); aiDrill = ai.GetComponent <AiDrill>(); }