예제 #1
0
    void DisableDiamondDrill(GameObject entity)
    {
        Transform   drill        = entity.transform.Find("Drill");
        PlayerDrill drillManager = drill.GetComponent <PlayerDrill>();

        drill.GetComponent <SpriteRenderer>().enabled = false;
        drill.GetComponent <BoxCollider2D>().enabled  = false;
        drillManager.SetDrillType(PlayerDrill.DrillType.DEFAULT);
    }
예제 #2
0
    void Start()
    {
        playerRigidBody      = player.GetComponent <Rigidbody2D>();
        playerMovement       = player.GetComponent <PlayerMovement>();
        playerDrill          = player.GetComponent <PlayerDrill>();
        playerSpriteRenderer = player.GetComponent <SpriteRenderer>();

        aiRigidBody = ai.GetComponent <Rigidbody2D>();
        aiMovement  = ai.GetComponent <AiMovement>();
        aiDrill     = ai.GetComponent <AiDrill>();
    }