private IEnumerator TriggerEventAfterDelay(SO_WWiseEventTriggerWithDelay eventDetails) { yield return(new WaitForSeconds(eventDetails.DelayBeforeTriggeringEvent)); AkSoundEngine.PostEvent(eventDetails.EventName, gameObject); }
public void TriggerWWiseEventWithDelay(SO_WWiseEventTriggerWithDelay eventDetails) { StartCoroutine(TriggerEventAfterDelay(eventDetails)); }