// Start is called before the first frame update void Start() { initialsInputField = GameObject.Find("InitialsInputField").transform; initialsInputField.gameObject.SetActive(false); scoreChecked = false; playerData = PlayerDataSaver.LoadPlayerData(); mostRecentScore = playerData.recentScore; }
// Start is called before the first frame update void Start() { // Load Player Data playerData = PlayerDataSaver.LoadPlayerData(); // Populate Fields firstPlaceText.GetComponent <Text>().text = playerData.firstPlaceScore.ToString(); secondPlaceText.GetComponent <Text>().text = playerData.secondPlaceScore.ToString(); thirdPlaceText.GetComponent <Text>().text = playerData.thirdPlaceScore.ToString(); firstPlaceInitials.GetComponent <Text>().text = playerData.firstPlaceInitials.ToUpper(); secondPlaceInitials.GetComponent <Text>().text = playerData.secondPlaceInitials.ToUpper(); thirdPlaceInitials.GetComponent <Text>().text = playerData.thirdPlaceInitials.ToUpper(); }