public IEnumerator Initialization() { yield return(new WaitForSeconds(1.5f)); GetLocationDataOfRubbish(); yield return(new WaitForSeconds(0.5f)); playerInfo = new PlayerInfo { PlayerUsername = playerDataSaver.GetUsername(), PlayerPassword = playerDataSaver.GetPassword(), PlayerEmail = playerDataSaver.GetEmail(), PlayerCountry = playerDataSaver.GetCountry(), PlayerAvatar = playerDataSaver.GetAvatar(), PlayerRubbish = playerDataSaver.GetWasteCollected(), PlayerRecycle = playerDataSaver.GetRecycleCollected(), PlayerTeamName = playerDataSaver.GetTeamname(), PlayerCoins = playerDataSaver.GetCoinsAvailable(), PlayerCurrentLevel = playerDataSaver.GetProgressLevel(), RubbishPlace = place, RubbishDistrict = district, RubbishRegion = region, RubbishCountry = country, }; GetPlayerStats(); yield return(new WaitForSeconds(0.5f)); GetPlayerData(); yield return(new WaitForSeconds(5f)); StartCoroutine(Leaderboards.Instance.GetWorldLeaderboardByCountry()); }
public void CheckIfPlayerExistsInMemory() { if (!string.IsNullOrEmpty(playerDataSaver.GetUsername()) && !string.IsNullOrEmpty(playerDataSaver.GetPassword())) { email.text = playerDataSaver.GetEmail(); password.text = playerDataSaver.GetPassword(); CheckAutologin(); } }
private void UpdatePlayerInfo() { playerInfo = new PlayerInfo { PlayerUsername = playerDataSaver.GetUsername(), PlayerPassword = playerDataSaver.GetPassword(), PlayerEmail = playerDataSaver.GetEmail(), PlayerTeamName = playerDataSaver.GetTeamname(), PlayerWaste = playerDataSaver.GetWasteCollected(), PlayerRecycle = playerDataSaver.GetRecycleCollected(), PlayerRubbish = playerDataSaver.GetRubbishCollected(), PlayerCoins = playerDataSaver.GetCoinsAvailable(), PlayerCurrentLevel = playerDataSaver.GetProgressLevel(), RubbishInPlace = rubbishInPlace, RubbishInDistrict = rubbishInDistrict, RubbishInRegion = rubbishInRegion, RubbishInCountry = rubbishInCountry, RubbishPlace = place, RubbishDistrict = district, RubbishRegion = region, RubbishCountry = country }; }