public void NetInventorySync() { // make the network call so the phone knows what inventory we have string[] netInventory = new string[items.Length]; for (var i = 0; i < items.Length; i++) { if (items[i] != null) { netInventory[i] = items[i].displayName; } else { netInventory[i] = ""; } } if (player != null) { player.SetInventory(netInventory); } }