// ReSharper disable once UnusedMember.Local protected virtual void OnCollisionEnter(Collision other) { SetMessage(); Debug.Log("OnCollisionEnter " + gameObject.name); if (other.gameObject.tag == "Player") { Debug.Log("A player just collided with : " + gameObject.name); player.GetCamera().gameObject.SetActive(false); cameraGameOver.gameObject.SetActive(true); text.gameObject.SetActive(true); player.PlayerIsDead = true; player.NextRespawnTransform = ReswpanPointTransform; } }