public void NextTurn() { NextPlayer(); Move++; if (turnPlayerController.Player.Hand.IsEmpty) { DealCards(); } turnPlayerController.MakeTurn(); }
public void StartRound() { deck = new Deck(); round++; Move = 1; turnPlayerController = playerController; turnPlayerController.MakeTurn(); pileController.OnRoundStart(); playerController.OnRoundStart(); computerController.OnRoundStart(); for (byte i = 0; i < 4; i++) { pileController.AddCard(deck.DrawCard()); } DealCards(); }