private void OnTriggerEnter2D(Collider2D collision) { PlayerBehaviour player = collision.gameObject.GetComponent <PlayerBehaviour>(); if (player != null) { player.AddKcal(1000); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.GetComponent <bullet>() == null && collision.gameObject.GetComponent <BulletBehaviour>() == null && collision.gameObject.GetComponent <EnemyBehaviour>() == null) { GameObject.Destroy(gameObject); } PlayerBehaviour temp = collision.gameObject.GetComponent <PlayerBehaviour>(); if (temp != null) { temp.AddKcal(power); } }