private void OnTriggerEnter(Collider other) { PlayerBehaviour player = other.gameObject.GetComponent <PlayerBehaviour>(); if (player != null) { player.AddHealth(newHealth); isActive = false; gameObject.SetActive(isActive); } }
private void OnTriggerEnter(Collider other) { PlayerBehaviour player = other.gameObject.GetComponent <PlayerBehaviour>(); if (player != null) { player.AddHealth(newHealth); isActive = false; gameObject.SetActive(isActive); } }