private void OnTriggerEnter2D(Collider2D collision)
    {
        PlayerBehaviour player = collision.gameObject.GetComponent <PlayerBehaviour>();

        if (player != null)
        {
            player.AddKcal(1000);
        }
    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.GetComponent <bullet>() == null && collision.gameObject.GetComponent <BulletBehaviour>() == null && collision.gameObject.GetComponent <EnemyBehaviour>() == null)
        {
            GameObject.Destroy(gameObject);
        }
        PlayerBehaviour temp = collision.gameObject.GetComponent <PlayerBehaviour>();

        if (temp != null)
        {
            temp.AddKcal(power);
        }
    }